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1. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I see some other old stickies have been restored - this one was apparently missed. Please re-sticky.
- by Doc Iridium - at 2008.12.18 07:24:00
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2. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Fell off the front page where it belongs. Re-sticky, please. Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.12.12 11:37:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
CCP - this thread has become un-stickied, and needs to be re-stickied. I didn't see where I've ever responded to this, though I know I've read it, so I'll use this bump-and-sticky request to say what practically every other person here has said: ...
- by Doc Iridium - at 2008.12.06 08:18:00
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4. Suggestion for T3 ship design - in Player Features and Ideas Discussion [original thread]
Originally by: Nova Fox Tech 3 ships have already been anounced to be lego ships, I doubt your spinal mount would be considered for tech 3. Er, why not? All it would be is the base ship with an integral weapon. You can lego on it all ...
- by Doc Iridium - at 2008.12.06 06:36:00
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5. Suggestion for T3 ship design - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 06/12/2008 05:44:57 A concept that I have not yet seen in EVE that would be interesting is the "spinal mount" concept. In essence, a ship design philosophy that builds a ship around a very large weapon for it's clas...
- by Doc Iridium - at 2008.12.06 05:43:00
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6. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Anyone with EveMon available mind running up the rough numbers on how long it would take a toon to train to fly a Damnation as opposed to a Prophesy? I'm just curious as to how the thirty days from a retriever to hulk stacks up against the road f...
- by Doc Iridium - at 2008.11.15 06:53:00
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7. How to balance features - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 13/11/2008 09:45:09 How to balance features 1) Don't wait years before fixing a seriously broken problem: The nano nerf should have happened a very long time ago. Since it did not happen a very long time ago, people ...
- by Doc Iridium - at 2008.11.13 09:44:00
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8. ANTI-NERFING : - Nerfing the Nerf's. Part 2 of 3 - in Player Features and Ideas Discussion [original thread]
ACK - reserve a couple posts below your original post in the first thread and keep it all in one place! Copy this over to the first thread, and let this one fall off. Otherwise your ideas will get scattered all over the place. Well, I've said m...
- by Doc Iridium - at 2008.11.12 12:25:00
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9. Ideas and discussion for T3 - in Player Features and Ideas Discussion [original thread]
Since they just introduced certification, I would bet that T3 ships will be based on certification. The video of T3 ships that I saw indicated modularity to a fair degree at least. If each module required different certificates... Basically what...
- by Doc Iridium - at 2008.11.12 10:40:00
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10. Stop Denaturing Eve - in Player Features and Ideas Discussion [original thread]
Originally by: Dasfry Edited by: Dasfry on 12/11/2008 09:32:08 Originally by: Righteous Deeds ...I'm sick of wasting my time with a skill plan not knowing what the rules are going to be 3 months later... I realize i'm takin...
- by Doc Iridium - at 2008.11.12 10:10:00
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11. Option to show elapsed time since a forum post, rather than EVE time - in Player Features and Ideas Discussion [original thread]
I dug around a bit and didn't find anything in the settings that would allow me to see elapsed time since a post, rather than a actual time of post. For those of us that are not on EVE time (which would be a vast majority of us) it would be nice...
- by Doc Iridium - at 2008.11.12 08:37:00
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12. Assault Ship Change Idea - in Player Features and Ideas Discussion [original thread]
/tentatively signed I like the idea, but I have no idea how feasible it might be. Pretty much all modules in EVE either work at 100% efficiency, or not at all. You seem to be advocating for partial debilitation over time. It's possible that the ...
- by Doc Iridium - at 2008.11.12 05:40:00
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13. Grouped weapons - simultaneous and sequential fire options? - in Player Features and Ideas Discussion [original thread]
This would be even nicer for cap using weapons. Because of the nonlinear nature of capacitor regeneration, staggered firing of weapons is more efficient. I will not be using the new grouped firing feature on my Apoc for PVE. For PVP when Alpha i...
- by Doc Iridium - at 2008.11.12 05:34:00
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14. Second Module for Missiles - in Player Features and Ideas Discussion [original thread]
Target painters? Not sure how they have been impacted by the changes though. Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.11.12 05:26:00
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15. Stop Denaturing Eve - in Player Features and Ideas Discussion [original thread]
I do tend to agree about CCP nerfing being bad. In games, if you have a long term balance issue, you fix it by giving more to players, not taking things away. Depending on what actually happens with T3 ships, this may be partly moot in a few mon...
- by Doc Iridium - at 2008.11.12 05:24:00
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16. Make Battle Ships more versitile - in Player Features and Ideas Discussion [original thread]
Hrm, battleships, by virtue of how many fitting slots they have, are pretty much the most versatile ships in the game already. What you seem to be looking for is versatility without having to refit You can do this to some degree with a battl...
- by Doc Iridium - at 2008.11.09 07:34:00
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17. ultrawarp activator - in Player Features and Ideas Discussion [original thread]
Originally by: acwdc78 It would be nice to be able to have when certain requirements are met, a warphole maker that can transport you wherever you want, instead of having to use gateways (10 jumps away.... who is really sitting there waiti...
- by Doc Iridium - at 2008.11.09 05:38:00
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18. Super Capital Docking - in Player Features and Ideas Discussion [original thread]
Originally by: Janaga This is a great idea. I only see a couple of problems. First, how do you plan to keep anyone from stealing the docked supercap? Would it have some sort of key spawn in your hangar? Second, if you were to sell supercap...
- by Doc Iridium - at 2008.11.09 05:21:00
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19. Solution to cloak whining once and for all - in Player Features and Ideas Discussion [original thread]
Originally by: Murina Cloaking is a counter to probes and scanners and as such should not have a counter or it is made pointless. Organization is the counter to active cloakers and also the answer to afk cloaking. Nah, moving and g...
- by Doc Iridium - at 2008.11.09 05:17:00
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20. Light Carrier - in Player Features and Ideas Discussion [original thread]
Originally by: Griegz How about a light carrier? Same basic skill reqs but differences from a carrier being: smaller and cheaper to build, no clone vat, reduced or absent ship maintenance bay (perhaps only allowing a few frigate class cra...
- by Doc Iridium - at 2008.11.09 04:35:00
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